Entry tags:
App to
thegreening
OOC
Name: Ferus/Lou
Age: 35
Contact: Discord: FerusDomina#4630 Plurk:
MammaFerus
Character(s) Played: n/a
IC
Name: Corbin Blair
Canon: OC
Canon Point: Late 2011
Age: 25-ish? We'll go with that. He's honestly not sure, anywhere from early to mid 20s
Appearance: About 5'10" and less than 200 lbs. He gives the impression of being lanky, but has more muscle than you'd think. None of it's vanity muscle, it's from living a life of manual labor and training. He has long red hair that goes past his shoulders that he usually keeps pulled back or braided. His eyes are the deep brown of healthy river silt, a gift from his father. He has a wide smile and crows feet (ha) at the corners of his eyes. He tends to smile a lot, even though his eyes often have a sad, haunted look to them. Pale skin with lots and lots of freckles everywhere you can see, since this is what happens when you're a ginger that works on a farm. He prefers to be clean shaven, as his beard grows in patchily still.
Abilities: -Werecrow: Corbin can shift from a crow to human and back again, irrelevant to the moon or any other circumstances. The change is almost instantaneous. His clothes and weapons change with him if he considers them "his" otherwise they fall to the ground. He also has an inbetween form that resembles the Japanese Tengu called a Badh Cait - so like a big, bipedal crow. In this form, he can glide at a 1:3 ratio (so three feet of forward motion for every foot of height lost) and can attack with his feet, which have long talons. He can hold things in his wings in this form, and can still speak, though it sounds much more hoarse and cawing than his normal voice.
-Flight: Only in crow form, speed of about 30 mph or up to 45 in short bursts. Can only glide in were form.
-Crow speech: Can communicate with corvids (crows, ravens, magpies, jays) in crow form, can understand them regardless.
-Vulnerable to gold: Similar to the werewolf silver vulnerability. Supposedly because corvids are diurnal, but no one is really sure why gold weapons hurt them more and gold jewelry gives them hives.
-Kleptomania: A species trait, every werecrow has a certain object that, when they are exposed to it, they feel compelled to steal. This can be a general thing like prisms or red rocks, or something extremely specific like paintings by an obscure 19th century Italian artist. The kleptomania actually manifests before the ability to change by several months, and is a reasonably solid indicator of a new werecrow. Corbin’s trigger item is religious necklaces. Crosses, rosaries, prayer beads, Saint medals, pentacles- he will at least try to steal any that he comes in contact with, and it takes an act of will for him not to steal them.
(Optional) Personality: Corbin comes from a loud and friendly family of werecrows. As such, he’s quite loud and friendly himself, always happy to help someone out if they need it. He’s more than willing to be friends with just about anyone, and is fiercely defensive of anyone he’s close to, friends and family both. He’s used to talking over people when he needs to, thanks to his family, and doesn’t mind a good argument at all. He likes to tease and play pranks, poking fun at other people, but it’s all in good fun. He also doesn’t mind being the target of a prank, he’s good at spotting them, but if you get him then that’s just as funny for him.
Other than the species-wide kleptomania detailed below, Corbin just has a bit of an urge to steal things. He likes to pick pockets and lift small objects. His uncle taught him how and while he doesn’t have much of a chance to practice, he’s actually pretty good at it. He likes to hang the things he steals around his room or bed. Besides religious necklaces he has a preference for anything shiny that will catch the light. Prisms, beads, anything sequined covered: if it sparkles it’s good.
He’s remarkably loyal to and defensive of the people he cares about, family first, and then friends close behind. He’ll be the first one to offer a couch or food to a friend, to help out with no thought about repayment. He’s the sort of person that would always stop to help someone in trouble. But when a friend or family member is threatened, his loyalty manifests as a nasty temper and a vengeful streak a mile wide. Any of the Blair family would do just about anything if it meant keeping someone they cared about safe, or exacting revenge if necessary, and he's no different.
He learned his morals from his granny, a terrible Catholic and pretty good witch. Overall he's a good person, he believes in helping others, in not doing "bad" things, and protecting people that need it. He also believes in an eye for an eye, and that if karma is taking a bit long to come around, that it's alright to give it a nudge. He tends to go with his gut about what the right thing to do is in any given situation, though when that goes wrong, he's not above asking forgiveness.
He's the act first, ask questions later sort, and while he's smart enough to theoretically plan, he only rarely has the patience for it. Someone else is generally better off doing that for him. He's not terribly stubborn about things that don't fall under his compulsions, and in almost anything else tends to be easy-going. He'd much rather just spend a night hanging out on a roof somewhere with friends, and while he finds the city fascinating and tons of fun, a part of him would always miss the open spaces. He tries not to regret things, but not being able to save or even help someone he cares about would weigh heavily on him. You only get to live once, but so do they, and they deserve as much of a life as he does. He would never regret hurting someone to save the life of another, and while there would be some regret over killing someone in defense, at the same time if he knew that he had save another person, he would eventually count it as acceptable.
History: Corbin’s world is very similar to our own, with one very notable exception: monsters, dragons, fae, Bigfoot, Nessie, Wendigo, Fae, Bogeymen, Mothmen, Goblins and more are all very real, though most of them are in some form of hiding or another. They don’t have the numbers to ward off humans if their presence was known, or any real cohesion to form an actual society. Each species has its own way of doing things, but they also look out for each other as they can, especially the ones that can pass as human will usually offer at least temporary shelter for their monstrous looking but mostly harmless ‘brethren’. There have through history been “monster hunters” of course, most of whom believe that these monsters are aberrations at best, dangerous at worst.
Corbin Blair was born to Beltram and Merla Blair, the middle child of six. His siblings are Ingram (24,) the twins Bran and Brannwen (20,) Merletta (14,) and Lonan (7.) His maternal grandmother Ravenna also lives with them and by his fifth birthday his uncle Guntram had come to live in the family’s home in the West Virginia mountains, though his uncle comes and goes. Corbin's family are werecrows, and all of them learned to shapeshift at around puberty. Like many of the “monsters” in the world, they live in secret, and like most weres they prefer somewhere they can be close to nature.
When he was twelve years old, Corbin fell out of the oak tree in his backyard, changing for the first time on the way down in a flurry of feathers. Later on that same year Morrigan showed up with her two children (Katherine, now 8 and Michael, now 12) in tow, fleeing an abusive husband who had no idea his wife was a werecrow, or that his children might be as well. As with many other problems, the family took care of it. When Morrigan’s husband showed up at their house, demanding to see his wife, he was dealt with. Permanently. No one ever saw the man again and Morrigan and her children have lived with the family since then.
A few months after his 18th birthday, the family farm was attacked. His father, his older brother and his oldest sister were shot and died from their wounds, and Lonan and Katie were both kidnapped. Corbin and his sister Branwenn set off after them. The girls were eventually rescued and brought home, and Ravenna is able to figure out that the motive behind the attack, namely a group is hunting down the Morrigan's war crows, though she doesn't know why yet.
Cue a trip to Ireland for Ravenna, Corbin, and Branwenn so Ravenna can talk to the Morrigan, and after a discussion that her grandchildren are not privy too it's determined that they need training. Because they're told, war is coming, and they have to be ready.
So after some very tense negotiations, Corbin and Branwenn are sent off to Faerie. Yes, that Faerie. The siblings are there for what seems to them to be anywhere from five to ten years (time is not a very stable thing in the Summerlands,) but from the mundane side is only six months, and they have aged accordingly upon their return from Faerie, but they've also been able to get ready for the war they'll need to fight in. Corbin is still adjusting to his return when he's taken to the Pierced Heart.
Sample(s): Three samples under here
One sample here
Name: Ferus/Lou
Age: 35
Contact: Discord: FerusDomina#4630 Plurk:
Character(s) Played: n/a
IC
Name: Corbin Blair
Canon: OC
Canon Point: Late 2011
Age: 25-ish? We'll go with that. He's honestly not sure, anywhere from early to mid 20s
Appearance: About 5'10" and less than 200 lbs. He gives the impression of being lanky, but has more muscle than you'd think. None of it's vanity muscle, it's from living a life of manual labor and training. He has long red hair that goes past his shoulders that he usually keeps pulled back or braided. His eyes are the deep brown of healthy river silt, a gift from his father. He has a wide smile and crows feet (ha) at the corners of his eyes. He tends to smile a lot, even though his eyes often have a sad, haunted look to them. Pale skin with lots and lots of freckles everywhere you can see, since this is what happens when you're a ginger that works on a farm. He prefers to be clean shaven, as his beard grows in patchily still.
Abilities: -Werecrow: Corbin can shift from a crow to human and back again, irrelevant to the moon or any other circumstances. The change is almost instantaneous. His clothes and weapons change with him if he considers them "his" otherwise they fall to the ground. He also has an inbetween form that resembles the Japanese Tengu called a Badh Cait - so like a big, bipedal crow. In this form, he can glide at a 1:3 ratio (so three feet of forward motion for every foot of height lost) and can attack with his feet, which have long talons. He can hold things in his wings in this form, and can still speak, though it sounds much more hoarse and cawing than his normal voice.
-Flight: Only in crow form, speed of about 30 mph or up to 45 in short bursts. Can only glide in were form.
-Crow speech: Can communicate with corvids (crows, ravens, magpies, jays) in crow form, can understand them regardless.
-Vulnerable to gold: Similar to the werewolf silver vulnerability. Supposedly because corvids are diurnal, but no one is really sure why gold weapons hurt them more and gold jewelry gives them hives.
-Kleptomania: A species trait, every werecrow has a certain object that, when they are exposed to it, they feel compelled to steal. This can be a general thing like prisms or red rocks, or something extremely specific like paintings by an obscure 19th century Italian artist. The kleptomania actually manifests before the ability to change by several months, and is a reasonably solid indicator of a new werecrow. Corbin’s trigger item is religious necklaces. Crosses, rosaries, prayer beads, Saint medals, pentacles- he will at least try to steal any that he comes in contact with, and it takes an act of will for him not to steal them.
(Optional) Personality: Corbin comes from a loud and friendly family of werecrows. As such, he’s quite loud and friendly himself, always happy to help someone out if they need it. He’s more than willing to be friends with just about anyone, and is fiercely defensive of anyone he’s close to, friends and family both. He’s used to talking over people when he needs to, thanks to his family, and doesn’t mind a good argument at all. He likes to tease and play pranks, poking fun at other people, but it’s all in good fun. He also doesn’t mind being the target of a prank, he’s good at spotting them, but if you get him then that’s just as funny for him.
Other than the species-wide kleptomania detailed below, Corbin just has a bit of an urge to steal things. He likes to pick pockets and lift small objects. His uncle taught him how and while he doesn’t have much of a chance to practice, he’s actually pretty good at it. He likes to hang the things he steals around his room or bed. Besides religious necklaces he has a preference for anything shiny that will catch the light. Prisms, beads, anything sequined covered: if it sparkles it’s good.
He’s remarkably loyal to and defensive of the people he cares about, family first, and then friends close behind. He’ll be the first one to offer a couch or food to a friend, to help out with no thought about repayment. He’s the sort of person that would always stop to help someone in trouble. But when a friend or family member is threatened, his loyalty manifests as a nasty temper and a vengeful streak a mile wide. Any of the Blair family would do just about anything if it meant keeping someone they cared about safe, or exacting revenge if necessary, and he's no different.
He learned his morals from his granny, a terrible Catholic and pretty good witch. Overall he's a good person, he believes in helping others, in not doing "bad" things, and protecting people that need it. He also believes in an eye for an eye, and that if karma is taking a bit long to come around, that it's alright to give it a nudge. He tends to go with his gut about what the right thing to do is in any given situation, though when that goes wrong, he's not above asking forgiveness.
He's the act first, ask questions later sort, and while he's smart enough to theoretically plan, he only rarely has the patience for it. Someone else is generally better off doing that for him. He's not terribly stubborn about things that don't fall under his compulsions, and in almost anything else tends to be easy-going. He'd much rather just spend a night hanging out on a roof somewhere with friends, and while he finds the city fascinating and tons of fun, a part of him would always miss the open spaces. He tries not to regret things, but not being able to save or even help someone he cares about would weigh heavily on him. You only get to live once, but so do they, and they deserve as much of a life as he does. He would never regret hurting someone to save the life of another, and while there would be some regret over killing someone in defense, at the same time if he knew that he had save another person, he would eventually count it as acceptable.
History: Corbin’s world is very similar to our own, with one very notable exception: monsters, dragons, fae, Bigfoot, Nessie, Wendigo, Fae, Bogeymen, Mothmen, Goblins and more are all very real, though most of them are in some form of hiding or another. They don’t have the numbers to ward off humans if their presence was known, or any real cohesion to form an actual society. Each species has its own way of doing things, but they also look out for each other as they can, especially the ones that can pass as human will usually offer at least temporary shelter for their monstrous looking but mostly harmless ‘brethren’. There have through history been “monster hunters” of course, most of whom believe that these monsters are aberrations at best, dangerous at worst.
Corbin Blair was born to Beltram and Merla Blair, the middle child of six. His siblings are Ingram (24,) the twins Bran and Brannwen (20,) Merletta (14,) and Lonan (7.) His maternal grandmother Ravenna also lives with them and by his fifth birthday his uncle Guntram had come to live in the family’s home in the West Virginia mountains, though his uncle comes and goes. Corbin's family are werecrows, and all of them learned to shapeshift at around puberty. Like many of the “monsters” in the world, they live in secret, and like most weres they prefer somewhere they can be close to nature.
When he was twelve years old, Corbin fell out of the oak tree in his backyard, changing for the first time on the way down in a flurry of feathers. Later on that same year Morrigan showed up with her two children (Katherine, now 8 and Michael, now 12) in tow, fleeing an abusive husband who had no idea his wife was a werecrow, or that his children might be as well. As with many other problems, the family took care of it. When Morrigan’s husband showed up at their house, demanding to see his wife, he was dealt with. Permanently. No one ever saw the man again and Morrigan and her children have lived with the family since then.
A few months after his 18th birthday, the family farm was attacked. His father, his older brother and his oldest sister were shot and died from their wounds, and Lonan and Katie were both kidnapped. Corbin and his sister Branwenn set off after them. The girls were eventually rescued and brought home, and Ravenna is able to figure out that the motive behind the attack, namely a group is hunting down the Morrigan's war crows, though she doesn't know why yet.
Cue a trip to Ireland for Ravenna, Corbin, and Branwenn so Ravenna can talk to the Morrigan, and after a discussion that her grandchildren are not privy too it's determined that they need training. Because they're told, war is coming, and they have to be ready.
So after some very tense negotiations, Corbin and Branwenn are sent off to Faerie. Yes, that Faerie. The siblings are there for what seems to them to be anywhere from five to ten years (time is not a very stable thing in the Summerlands,) but from the mundane side is only six months, and they have aged accordingly upon their return from Faerie, but they've also been able to get ready for the war they'll need to fight in. Corbin is still adjusting to his return when he's taken to the Pierced Heart.
Sample(s): Three samples under here
One sample here